This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
This videotutorial for maya exposes how to creating the trees in the general editor/ visor of Autodesk® Maya®.
As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to tr…
One of the innovations implemented in new Maya 2008 is the portal light. The portallight is used in interior lighting, is a shader that connects to a area light for channeling rays of the phisical sun + sky that are lost in our interior scene to go to better illuminate areas not exposed to direct sunlight or skylight. Use the mia_portal_light shader to create a portal light to reduce f…
In this tutorial I explain an easy way to create the relief on a polygonal surface using the bump form of mia material mental ray shader. In this video tutorial i use one of most simply method, create the node linking the miss_set_normal, bump2d, and texture placement. Watch the video tutorial and be able you to create surfaces with relief of every kind in maya.
Videotutorial Maya realtime Render In this video tutorial for maya I will explain how to make the shaders for do the realtime render whithout any plugin or imported shaders. The realtime render inside the maya viewport with the new Viewport 2.0 of Autodesk maya 2012. This technique is very helpful when we have a huge quantity of poly or nurbs surfaces to rende…
This videotutorial show how to make a lots of details in one poly with the power of the displacement. The displacement shader is a very good shader for make walls, bricks, face, floors, or everything you want. In this demonstration we go through creating displacement maps and rendering them in Maya 2011, but the function are the same since Maya 8.5. It includes: - Ba…
Got grass? For finish an exterior render project like this usually a realistic grass is a must. But how to do it? In 3d studio max there is a simple shader to make it, in maya the plugin for make the grass is included in maya. Watch this video tutorial to understand how to make photorealistic grass in maya in 3 simple steps.
Maya 8.5 also offers new shaders that streamline the creation of common architectural and design elements. One of most powerful is Maya’s multi-purpose architectural/design shaders, mia_material. An overview is provided of the shader’s parameters, such as BRDF (Bidirectional reflectance distribution function) and its material presets (wood, ceramic, frosted glass, brushed metal, satinate metal, matte plastic, copper, glazed ceramic, rubber, leather, etc.) – including sample rendered images. Finally, you’ll learn how ambient occlusion can enhance the final results of your rendered image. Download this and more other free mental ray shaders from this page.

download shader for mental ray
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| Maya sofa leather skin shader only 8.5 DOWNLOAD | ||
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| Maya real wood shader only maya 8.5 DOWNLOAD | ||
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| Maya Cloth shader DOWNLOAD | ||
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| Maya glass shader DOWNLOAD | ||
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| Maya Crome shader DOWNLOAD | ||
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| ceramics china shader only maya 8.5 DOWNLOAD | ||
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| Maya rubber tire shader only maya 8.5 DOWNLOAD | ||
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