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Bump mapping an ambient occlusion shader in maya (0 viewing) 

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TOPIC: Bump mapping an ambient occlusion shader in maya
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blackreign1 (User)
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graphgraph
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Bump mapping an ambient occlusion shader in maya 1 Year, 4 Months ago  
Hi. I was wondering if anyone knows how to add a bump map to an ambient occlusion shader in Maya 2008? I know how to do an AO pass using the occlusion preset in the render _layer_s. But I can't figure out a way to set up a occlusion bump map for some of the _object_s in my scene that have a bump map on the color _layer_. If anyone knows how to create an occlusion shading network with a bump map please let me know.
 
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Bump mapping an ambient occlusion shader in maya
blackreign1 2009/03/20 09:23
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john titor 2009/03/20 20:46
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blackreign1 2009/03/30 10:44
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blackreign1 2009/03/30 10:45
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thread linkthread link Re:Bump mapping an ambient occlusion shader in maya
blackreign1 2009/03/30 10:45
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max 2009/03/31 20:27
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max 2009/03/31 20:34
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thread linkthread link Re:Bump mapping an ambient occlusion shader in maya
blackreign1 2009/04/05 01:11
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