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Re:Realflow and Maya (0 viewing) 
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TOPIC: Re:Realflow and Maya
#300
katorutasitara@yahoo.com (User)
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Realflow and Maya 1 Year, 5 Months ago  
Hello!

can anyone help me how to export from realflow and import to Maya?
 
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Last Edit: 2009/03/19 15:27 By katorutasitara@yahoo.com. Reason: my image
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#301
max (User)
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Re:Realflow and Maya 1 Year, 5 Months ago  
Hi, when you build mesh fluid in realflow, it create 1 file for _frame_ of your animation. You must install a realflow plugin from realflow website, install in maya, start the plugin from plugin manager and you will have a relflow category in a serif to import realflow fluid cache. see you

 
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Last Edit: 2009/03/19 18:44 By max.
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#302
katorutasitara@yahoo.com (User)
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Re:Realflow and Maya 1 Year, 5 Months ago  
Thank you for a reply. But I have installed the plug ins already and I think my biggest problem is on realflow side, especially the export menu. how to use these export center, real flow particle bin etc. and the right formats like this .sd etc. It is still confusing me.

Thak you very much
 
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katorutasitara@yahoo.com (User)
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Re:Realflow and Maya 1 Year, 5 Months ago  
Hi

I need help on realistic water shading network. I have tried with particle shader (blobby surface particle render type) but it doesn't come out right. please help me

thank you
 
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#328
max (User)
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Re:Realflow and Maya 1 Year, 5 Months ago  
Nice Water with mia_material (Arch&Design)
I was asked how to do more "realistic" water using the Arch&Design (mia_material) shader, since the available presets we ship is only for a surface, i.e. it does the reflections, but you can't actually see into the water, like thus:



The intent for the preset is for nice quick ocean surfaces and similar. What it really shows you, is that water really doesn't have much color, it simply reflects the physical mental ray sky...

Anyway, what to do about seeing "into" the water?

The simple fix is to simply turn "transparency" up. If we turn it up to 1.0
and set a transparency color of "watery blue" we get the following result:
 
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#336
katorutasitara@yahoo.com (User)
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Re:Maya Help (Mirror Geometry and shaders help) 1 Year, 3 Months ago  
Thank you very much Max

I have some more questions. I need help from you Sir. Please see this subdivision geometry:



I am trying to model a face. So far I am on a stage i want to mirror my Subdivision Geometry but it is giving me an error message which says (from _script_ editor):

"Error: polyToSubdiv1 (Poly To Subdiv Node): One or more vertices is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold vertices, use Mesh->Cleanup with the nonmanifold option. // "

I have tried to "clean up nonmanifold vertices" as instructed by _script_ editor, but it is still bringing similar error.

Secondly, could you please help me on Mental ray shading network for:
a) Wet shader?
b) Mental ray light Optical effects?

Thank you very much Sir. Looking Forward to hear from you soon
 
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