Home Free Autodesk maya resources and downloads, we have in our database an immense range of objects and shaders for Autodesk Maya. Download free object and shaders for your 3d scenes, furniture, archmodels, cars, bikes, characters, texures. Download for free our collections of 3d models for studio max and maya like chairs, tables, kitchen accessories, gardens, vehicles etc. High detailed Max, Maya models,3Ds Models, of plants and bushes with all textures, shaders and materials. It is ready to use, just put it into your scene. This collection comes with 100 models free of chairs, beds, tables, couches and armchairs. This collection comes with 150 models free of modern gadgets, like clocks, vases,lamps or candlesticks. 3D Model Download,Free 3D Models. Download Free 3D Models, 3D Model Download,Free 3DS Max Models Download,Free Collection of 3D Models Download Sofa,Tea Table,Chair,Tables,bed,doors,cabinets, furniture combinations,lamps. Watch our maya video tutorials for learn all the maya technique like maya cloth, dynamics, modeling, shading, light setup. Post your render in the lugher3d best members renders. Keywords: download,maya,vray,mental ray,autocad,cad,3D,3D objects,models, architecture,3D graphic,modeling,shaders, interior,videotutorial,computer,graphics,digital,art,artist,ballistic,software http://www.lugher3d.com/ Wed, 23 Jul 2014 23:37:06 +0000 Joomla! 1.5 - Open Source Content Management en-gb Tutorial interior illumination only raytrace http://www.lugher3d.com/tutorials-for-maya/tutorial-interior-illumination-only-raytrace http://www.lugher3d.com/tutorials-for-maya/tutorial-interior-illumination-only-raytrace video tutorial maya interior illumination


Some pepole don't know that is possible doing the interior illumination only with raytracing, without final gather or global illumination. The most important when we render without final gather or global illumination is illuminate the dark zones, we solve by using same point lights with shadows at 50% and the most helpful mia_exposure_photographic of mental ray. For this video tutorial I've used 3 area lights + Mib_light_infinite and 3 point light + Mib_light_point and mia_exposure_photographic.


This method is very helpful for remove the ugly pixel flicker of the final gather in the animations, especially when we use mia_material with glossy settings.

video tutorial maya interior illumination

 

you may want to consider using the MIA_Exposure Photographic lens shader for gaining way more control over the final look, and to help you precisely fine tune textures and colors. This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.

The shader has two basic modes:

• Photographic mode assumes that the input values are (or can be converted to) candela per square meter.

• Arbitrary mode assumes that scene pixels are not in any particular physical unit, and are simply scaled by a factor to fit in the display range of the screen.

If the Film Speed (ISO) parameter is non-zero, the photographic mode is used, and if it is zero, the arbitrary mode is used.
 

video tutorial maya interior illumination
Download the videotutorial interior illumination only raytrace

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lugherini@hotmail.it (Administrator) frontpage Thu, 31 Mar 2011 20:40:55 +0000
Interior Light in V-Ray 2.0 for Maya http://www.lugher3d.com/tutorials-for-maya/interior-light-in-v-ray-2-0-for-maya http://www.lugher3d.com/tutorials-for-maya/interior-light-in-v-ray-2-0-for-maya

In this tutorial Jimmy shows how to create a simple day light setup using V-Ray and Maya. With this videotutorial you will learn how to lighting and setting up a realistic render with vray 2.0 and autodesk maya, also how to use the vray_rect_lights, setting lighting with vray sun and vray sky and using vray physical camera, and see how you can set up your render.

 

To start the light shading by stup the vray sun & sky, vray-rect-lights and vray camera, i used 3 vray-rect-lights for each window, all the lights have the same settings, you can see the settings in the right panel, this is how it looks from the presp view.

 

video tutorial autodesk maya interior illumination in vray and maya download

Lighting Strategy Understanding



The lighting elements in an indoor scene are the first steps to achieving a realistic image. With a V-Ray Phisical camera, direct lighting is used if there is a source of sunlight that penetrates the indoor space through a window or an hole. Use V-Ray skylights, because adjusted according to the time of day. Interior lamps and light sources should be "standard vray_rect_light". video tutorial autodesk maya interior illumination in vray and maya download

Remember you can incrase the quality paramters in your render settings, for have a better quality in the renders, but you can have the same quality or better with lower subdivisions. Watch the videotutorial below for understanding how to setup maya and vray.

video tutorial autodesk maya interior illumination in vray and maya download     ]]>
lugherini@hotmail.it (Administrator) frontpage Wed, 20 Nov 2013 13:27:12 +0000
Download Maya Free http://www.lugher3d.com/service/download-maya-free http://www.lugher3d.com/service/download-maya-free

Download your copy of Autodesk® Maya® 2014 3D

modeling, animation, and rendering software for pc mac linux

 

Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (Application Program Interface), or one of two integrated scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas.

Maya is a popular, integrated node-based 3D software suite, evolved from Wavefront Explorer and Alias PowerAnimator using technologies from both. The software is released in two versions: Maya Complete (the less powerful package) and Maya Unlimited. Maya Personal Learning Edition (PLE) is available at no cost for non-commercial use, although rendered images are watermarked.

maya screenshot 3d scene mesh viewoprt 

General information

Autodesk® Maya® was originally released for the IRIX operating system, and subsequently ported to the Microsoft Windows, Linux and Mac OS X operating systems. IRIX support was discontinued after the release of version 6.5. When Autodesk acquired Alias in October 2005, they continued Maya development. The latest version, 2008 (9.0), was released in September 2007. An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, can transform it into a highly customized version of the software. Apart from its intrinsic power and flexibility, this feature in itself made Maya appealing to large studios which tend to write custom code for their productions using the provided software development kit. A Tcl-like cross-platform scripting language called Maya Embedded Language (MEL) is provided not only as a scripting language, but as means to customize Maya's core functionality (much of the environment and tools are written in the language). Additionally, user interactions are implemented and recorded as MEL scripting code which users can store on a toolbar, allowing animators to add functionality without experience in C or C++ programming and compilers, though that option is provided with the software development kit. Support for Python scripting was added in version 8.5. The core of Maya itself is written in C++.

maya screenshot 3d scene c++ script editor

 

Visor Library

 

Autodesk® Maya® have an huge database of stuff, the visor. It is a place that Maya uses to store presets of various mel scripts, pfx brushes, dynamic caches/setups etc. With the visor that is accessible from menu WINDOW \ GENERAL EDITORS \ VISOR
If you right click on one of the images in the visor it will give you options along the lines of 'import whatever.mel/ma' or 'apply brush' (eg. import an example file/preset or use a paintFX brush) for render this paint effects with mental ray,  just convert it in polygons or nurbs with the option MODIFY / CONVERT / PAINT EFFECTS TO POLYGONS, that will have a pretty good shader too. Watch the tutorial

 maya screenshot 3d scene work 

Dynamics and Simulation

Autodesk® Maya® features a particle system for handling masses like steam and water drops. Dynamic fields allow adding gravity, wind and vortexes, allowing for effects such as blowing leaves or even tornados. Special tools give artists the ability to brush and style particles like hair and fur. This module is a direct evolution of Wavefront Dynamation. An artist may create rigid body geometric objects which collide automatically without explicit animation, as well as soft body objects which can ripple and bend, like flags and cloth. Maya effects are built-in programs that make it easy for users to create complex animation effects such as smoke, fire and realistic water effects, with many options and attributes for tuning the results. The realtime render inside the maya viewport with the new Viewport 2.0 of Autodesk maya 2012 is very impressive and helpfull, that's why you can see the animation with realtime light shadows, motion blur, ambient occlusion, reflection, inside the maya viewport.

 maya screenshot 3d scene work 

Materials

Like most 3D programs, Autodesk® Maya® includes a number of parameterized shading models to define an object's visual properties, including Lambert, Blinn, Phong, and anisotropic shaders. Depending on which shading model is used, the parameters affect attributes such as the surface's color, reflective properties, and transparency, with the goal of simulating the appearance of real-life materials such as metal, stone, wood, and skin. Shaders can also incorporate bump maps, which create the illusion of surface textures.

 open hipershade to setup materials in maya 

Ncloth Simulation

 

Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for archmodels modeller new to nCloth. Watch nCloth video tutorial.

 

Ncloth for make cloth simulation

 

Supported render engines

 

Maya has an open render API, and allows for third party render integration. There is a large number of renders supported, here is a list of a few:

  • Holomatix Rendition
  • Chaos Group, Vray
  • Cebas, FinalRender
  • DNA Research, 3Delight
  • Illuminate Labs, Turtle
  • NextLimit, Maxwell Render
  • Nvidia, Gelato
  • Mental Images, Mental ray
  • Physically Based Rendering, PBRT for Maya (openSource )
  • Pixar, RendermanForMaya
  • Pixar, Renderman Studio ( which replaces RAT ) and works with PhotoRealistic Renderman
  • Sitex Graphics, Air ( With RIB translation software like Liquid or MayaMan )
  • Sunflow ( openSource )
 maya render 3d scene mental ray 

System Requirements

For 64-bit Autodesk Maya 2014

  • Microsoft Windows 7/8 Professional, Microsoft Windows Vista Business x64 Edition (SP2), Microsoft Windows XP Professional x64 Edition (SP2), Apple® Mac OS® X 10.6.5, Red Hat® Enterprise Linux® 5.5 WS, or Fedora™ 14 operating systems
  • Windows and Linux: Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
  • Macintosh® computer: Macintosh computer with Intel-based 64-bit processor
  • 4 GB RAM
  • 10 GB free hard drive space
  • Qualified hardware-accelerated OpenGL graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
  • Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers

For 32-bit Autodesk Maya 2014

  • Microsoft® Windows® 7/8 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating systems
  • Windows: Intel® Pentium® 4, AMD Athlon™ processor with SSE3 instruction set support (or higher)
  • 2 GB RAM
  • 10 GB free hard drive space
  • Qualified hardware-accelerated OpenGL® graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
  • Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers
 
Maya 2014 Available Now
Download your free copy today!
  
for WindowsMac OSX, or Linux. 

 

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lugherini@hotmail.it (Administrator) frontpage Thu, 19 Aug 2004 20:11:07 +0000
Videotutorial Maya Realtime Render http://www.lugher3d.com/tutorials-for-maya/videotutorial-maya-realtime-render http://www.lugher3d.com/tutorials-for-maya/videotutorial-maya-realtime-render

Video Tutorial realtime render in maya part 1

In the part 1of the videotutorial I will explain how to create the shaders for a reflective material such as plastic and a metal such as chrome, brushed metal, and copper gold. In this part of the this video tutorial for maya, I will explain how to make 4 important shaders in order to complete the realtime render whithout any plugin, dx11 or other imported shaders. This video includes realtime render inside the maya viewport with the new Viewport 2.0 of Autodesk maya 2012. Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.

This is the node for make the realtime reflections gold shader with a simple maya blinn shader. Watch the video tutorial for understand the details.

Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.        

Video Tutorial realtime render in maya part 2

This technique is very helpful when using a larger quantity of poly or nurbs surfaces to render but have no time for doing it. The tutorial explains a good use of realtime render. For testing the full power of the shaders I used my Pagani Zonda sport car (elevable in Maya objects/vehicles).

Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader. Most maya users have trouble using realtime render with ATI video cards, so with this procedure it is possible to do the realtime render with NVIDIA and ATI cards. The computer I have used is a Mac Pro dual quad core with 8 gb of ram and A VGA ATI Radeon HD 5770 Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.     The videotutorial will show you how to make the maya viewport

Realtime light shadows 
Realtime motion blur 
Realtime ambient occlusion 
Realtime reflection 
Realtime anti aliasing filter
Realtime DOF (only NVIDIA GPU)
Realtime bump

Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.    

This is a simple realtime render test with the new MAYA 2012 - VIEWPORT 2.0. Here I am using 4 spotlight with depth map shadows enabled on one of my last car model, the pagani Zonda F. For the background I have used a sphere with a lambert shader and an hdri for texture. Another important thing is the plane under the car. Without the plane option the vehicle will look as if it is moving under the tires.

The reflection on the cars body is truly amazing and very realistic considering it is a realtime render. Only a couple of things are not possible to do in realtime. The refraction IOR of the glass and the indirect illumination. These options are possible to fake with realtime ambient occlusion and some spot lights.


When looking at the tires it is the lettering is clearly visible giving it a realistic displacement appericance. This is made with a simple 2d bump linked to the blinn shader.

Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.

Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.

This is the maya viewport 2.0 of a sport car. The textured plane have a map on the transparency, so is completely trasparent around the borders and become not trasparent in the middle, that's make to dissolve smoothly from the hdri to the plane texture. Videotutorial how to make the realtime render in the maya viewport without any plugin or particular shader.         ]]>
lugherini@hotmail.it (Administrator) frontpage Fri, 23 Dec 2011 12:22:56 +0000
Video tutorial grass in maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-grass-in-maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-grass-in-maya how to make realistic grass in maya video tutorial

Got grass? For finish an exterior render project like this usually a realistic grass is a must. But how to do it? In 3d studio max there is a simple shader to make it, in maya the plugin for make the grass is included in maya. Watch this video tutorial to understand how to make photorealistic grass in maya in 3 simple steps.

how to make realistic grass in maya video tutorial

how to make realistic grass in maya video tutorial

 

In this demonstration we go through creating an plane with normalized UV for seeding the Maya fur grass. Am using Maya 2012, but the function are the same since Maya 8.5. It includes:
- Making a primitive plane,  the fur surface must have good UVs.
- Adding some edges with split poligon tool for doing a sidewalk.
- delete the central face.
- apply the maya fur to the plane.
- setup the maya fur: base color, top color, density, scale.
- Try a first render test.
- Fixing some additional parameters.
- Apply some flowers with the visor's flower paint effects.
- apply some trees, in the background for complete the scene.

 

The grass will be light and with poor tile effect:

how to make realistic grass in maya video tutorial

 

You will be super satisfied with the Maya Fur grass preset - but yeah, depending on your computer and settings, it can really increase your render time a little bit. There is a way to have thick grass and fast in render. The secrets is not incrase the UV fur samples, but incrase the Density one. And I think the Maya Fur grass looks much better than PaintFX grass.

The second part of this tutorial will show you how to create growing flowers from the maya visor library, the flowers will gradually randomly grow up and will retain their original status when they reach to growing limit. Unfortunately if we using mental ray, it not show the paint effects in render, and we have to convert paint effects to polygons or nurbs surfaces. It will convert with shader and textures. how to make realistic grass in maya video tutorial

how to make realistic grass in maya video tutorial

 

Other fur parameters:

 

-Base Color -   the color for the bottom

-Tip Color -      the color for the top
-Base/Tip Ambient Color
-Specular Color
-Specular Sharpness
-Density- number of hairs across all surfaces of which description was applied
    -it is possible to specify density of individual surfaces by turning off
     Fur->Fur Globals->Area Value
    -this is the only attribute that cannot be animated
-Length - quite obvious
-Baldness - 1.0 = full - 0.0 = bald
-Inclination of the fur (how much the fur sticks out)
-Polarity of the fur (the angle each hair rotates around the fur normal).
-Base/Tip Opacity (0-1 transparent to opaque)
-Base/Tip Curl (0 - 1 this one is  little strange, values below 0.5 curl one direction and above 0.5 curls the other direction)
-Base/Tip Width (in world units)
-Scraggle - deformation scale (0 - 1)
-Scraggle frequency -(0-1) number of deformations along hair
-Scraggle Correlation - (0-1) how the scraggle of each hair relates to each other hair
-Segments - number of segments in each hair
-Attraction - (0-1) the amount of attraction this fur description has towards attractors

 

Watch the videotutorial on how to make grass in Autodesk Maya 
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lugherini@hotmail.it (Administrator) frontpage Wed, 24 Sep 2008 14:52:03 +0000
Video tutorial modeling a screw in maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-modeling-a-screw-in-maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-modeling-a-screw-in-maya This videotutorial show step by step how to make a polygonal screw in maya, starting from a primitive helix. The video tutorial will teach you simple operations like extrude, smooth, and bevel,  and some advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc.
Those are the results, rendered in mental ray.
how to modeling a skru in maya video tutorial
In this demonstration we go through creating an helix and edit it until make a realistic screw threads in Maya 2011, but the function are the same in the older versions of maya too.
 
how to modeling a skru in maya video tutorial

 The Videotutorial explain how to make this screw by the use of those maya functions:


- Making a primitive helix
- Set up the coils, height, width, radius, subdivision axis.
- delete the exteriors faces
- merge the closer vertex until to have an unique mesh
- fixing some edges on top for making the screw head
- Making of the screw head
- Fixing the bottom
- Apply a mia_material with brushed metal preset for doing a render test
- Render

 

 

The mesh will be light and clean:

how to modeling a skru in maya video tutorial     

how to modeling a skru in maya video tutorial

Watch the videotutorial MODELING A SCREW IN MAYA

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lugherini@hotmail.it (Administrator) frontpage Wed, 24 Sep 2008 14:52:03 +0000
Video tutorial displacement in maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-displacement-in-maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-displacement-in-maya how to use the displacement shader in maya for make a brick wall
This videotutorial show how to start to use the helpful displacement shader in maya. The displacement shader is perfect to make a lots of details in one poly surface. The displacement shader is a very good shader for make wall bricks, faces, floors, or everything it need an immense number of details.

 

video tutorial displacement in maya

In this demonstration we go through creating displacement maps and rendering them in Maya 2011, but the function are the same since Maya 8.5 to 2014. It includes:
- Baking displacement maps from combined geometry
- Creating displacement shader
- Rendering the results with only displacement
- Apply the texture
- Render again

video tutorial displacement shader in autodesk maya
 

 

For a good displacement texture you need an image with dark and light areas, the lighten areas will extrude outside the surface.

For do this tutorial, you can use this texture:

 

video tutorial displacement shader in autodesk maya

 

 Watch the DISPLACEMENT SHADER video tutorial 

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lugherini@hotmail.it (Administrator) frontpage Wed, 24 Sep 2008 14:52:03 +0000
Ambient Occlusion (AO) in maya video tutorial http://www.lugher3d.com/tutorials-for-maya/ambient-occlusion-ao-in-maya-video-tutorial http://www.lugher3d.com/tutorials-for-maya/ambient-occlusion-ao-in-maya-video-tutorial

Occlusion map: is generate for showing depth and good effect on your models. Here is a simple tutorial for maya. If you use Maya then it will be very helpful to you. This Video tutorial covers the basics of how to setup the ambient occlusion shader Maya. As with most things in Maya there are probably many different ways to do this but this method works well for me and is reasonably quick to setup.

maya interior illumination ambient occlusion videotutorial

 

In the first part of the video I will the color pass render, for learn more on how to do a color pass render with ibl and hdri please watch Use image based lighting in maya.

 

maya interior illumination ambient occlusion videotutorial

 

In the second part of the video tutorial i will show you how to setup the mental ray ambient occlusion shader.

 

maya interior illumination ambient occlusion videotutorial

 

There are two main choices when using Ambient Occlusion: you can enable it as an effect in your shaders (using mia_material), or you can render a separate pass which you blend with your render in the compositing stage, using Photoshop for instance.

The benefit of the former is that the results will be more accurate and that you only need to make one scene-setup and render. The downside is that is difficult to 'tune' the effect. Re-rendering your entire image just to change the Ambient Occlusion effect may take quite some time. When using a separate AO-pass, it's quicker to tune your AO effect because rendering an OA-pass is typically pretty fast. Furthermore it allows more artistic freedom; you can fine-tune the AO effect during compositing (e.g.: in Photoshop).

 

maya interior illumination ambient occlusion videotutorial

Compositing the AO pass with your image in Photoshop

You should have two images:

  • The render with color information (also called color-pass). Preferably in TIFF format
  • An image with the Ambient Occlusion pass (AO-pass). Preferably in PSD format (or TIFF)

 

Open both images in Photoshop. Drag the layer from the AO-pass (from the Layers panel) to the color-pass image and position it. You can rename the layer to something more useful (eg: 'AO-pass').

Next we have to blend this layer with the color-pass:

  • Select the layer with the AO-pass.
  • Open the Blend-mode pull-down in the layers panel.
  • Choose Multiply. Alternatively you could choose Darken; the effect will be more subtle.
  •  

Watch Ambient Occlusion videotutorial for mental ray in maya

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lugherini@hotmail.it (Administrator) frontpage Wed, 06 Jun 2007 17:20:12 +0000
Render with IBL (image based lighting) and HDRI in maya http://www.lugher3d.com/tutorials-for-maya/render-with-ibl-image-based-lighting-and-hdri-in-maya http://www.lugher3d.com/tutorials-for-maya/render-with-ibl-image-based-lighting-and-hdri-in-maya With this video tutorial you will learn the techniques to create shadows under an object with a photorealistic image in the background (IBL) or HDRI. This technique allows you to get very realistic renders in maya and mental ray because the reflections coming from a picture and not from a monocromatic light. The IBL (HDR) is used mainly for redering cars, or small objects such watches, lighters, statues and more. Watch this video tutorial for Maya to learn on a IBL types of lighting more realistic. video tutorial ibl in maya Another aspect of global illumination in computer graphics is the use of image-based lighting (IBL) to achieve realistic lighting by referring to a specific environment.     This process literally enables you to take a "snapshot" of an environment and reproduce the same qualities of light in your renders by using radiosity, Final Gathering like a CG environment. Any image can be used for image-based lighting, but to truly reproduce the full range of values, you will need to use high dynamic range images (360° HDRI) for your IBL. HDRI images can represent a wider range of values than video or even film. Essentially, an HDR image is a single file with multiple exposures built into it to accommodate the huge range that natural light can have. video tutorial ibl in maya video tutorial ibl in maya         If you need an HDRI image high resolution,  download this from: http://www.germanimation.de/TingelTongel/ video tutorial ibl hdri in autodesk maya     Download videotutorial use image based lighting in maya.

 

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lugherini@hotmail.it (Administrator) frontpage Tue, 14 Oct 2008 17:50:20 +0000
Video tutorial portal light in maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-portal-light-in-maya http://www.lugher3d.com/tutorials-for-maya/video-tutorial-portal-light-in-maya video tutorial portal light in maya
One of the innovations implemented in new Maya 2008 is the portal light. The portallight is used in interior lighting, is a shader that connects to a area light for channeling rays of the phisical sun + sky that are lost in our interior scene to go to better illuminate areas not exposed to direct sunlight or skylight. Use the mia_portal_light shader to create a portal light to reduce final gather rays and rendering times.

video tutorial portal light in maya
 
video tutorial portal light in maya
 
This new feature Portal light is great for interior renders!   

 

autodesk maya mia portal light shader video tutorial render test

 

In the videotutorial is explained how to:
1 create an area light
2 enable Area shape in the mental ray section
3 add th protal for both the light emmiter and phtons

 

autodesk maya and mental ray  mia portal light shader in maya
 

 Watch the videotutorial how to use a portal light in Autodesk Maya

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lugherini@hotmail.it (Administrator) frontpage Wed, 24 Sep 2008 14:52:03 +0000