With this video tutorial you can learn the techniques to create shadows under an object with a photorealistic image in the background (IBL). This technique allows you to get very realistic because reflections from a photo. The IBL is used mainly for redering cars, or small objects such watches, lighters, statues and more. Watch this video tutorial for Maya to learn on a IBL types of lighting more realistic. |
|
Read more...
|
|
One of the innovations implemented in new Maya 2008 is the portal light. The portallight is used in interior lighting, is a shader that connects to a area light for channeling rays of the phisical sun + sky that are lost in our interior scene to go to better illuminate areas not exposed to direct sunlight or skylight. Use the mia_portal_light shader to create a portal light to reduce final gather rays and rendering times. |
|
Read more...
|
|
This video tutorial show how to create the depth of field in Maya. A simply method is create a distance mesaure tool. parent one locator to the camera and one to an object (only for animations) which lies in the center of your focus.
|
|
Read more...
|
|
 In this tutorial I explain an easy way to create the relief on a polygonal surface using the bump form of mia material mental ray shader. In this video tutorial i use one of most simply method, create the node linking the miss_set_normal, bump2d, and texture placement. Watch the video tutorial and be able you to create surfaces with relief of every kind in maya. |
|
Read more...
|
|
This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
|
|
Read more...
|
As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for archmodels modeller new to nCloth. Download nCloth video tutorial.
|
|
Read more...
|
|
This video tutorial shows step by step various quick modeling techniques including curve extrude, surfaces, poly tube, Smooth, bevel, curve revolve, extrude, and more, to create a polygonal fan table. |
|
Read more...
|
|
This videotutorial for maya exposes how to creating the trees in the general editor/ visor of Autodesk® Maya®. |
|
Read more...
|
|
One of the most difficult effects to achieve in 3d animation is accurate and attractive cloth. From clothes to constraints, cloth is a desirable but not very difficult to simulate. In the following two videotutorials we will create and animate a cloth in maya in a few minutes.
|
|
Read more...
|
|
In this videotutorial show how to model an airline airpalne step by step as in Maya. The used techniques are revolve of the nurbs curves for the cylindrical parts, and the primitive modelling for the wings and the rest. This videotutorial is structured in 3 various ones understood them in order to model with Autodesk Maya to the maximum power. This tutorial introduces you step step to the modelling of cilindic shapes and not, Good downloading. |
|
Read more...
|
|
|
Global Illumination :: and Final Gather in Mental Ray for Maya 8.5 videotutorial. Use GI to add light and colour bleeding to your indoor scene with maya and mental ray.This tutorial introduce the user step by step to mental ray's global illumination and final gather capabilities. |
|
Read more...
|
|
|
Going back a couple of years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the shadowmap users whereas the term "Refractions" were arousing just a simple question: “Is it possible?”. But today we have state-of-the art rendering engines which are available both as standalone and bundled rendering solutions for major 3d software applications aiding the 3d artists to create hyper realistic imagery. If you are dealing with 3d rendering, you probably have heard of the “Occlusion” method. In the Siggraph 2002 presentation “Production-Ready Global Illumination”, ILM Technical Director Hayden Landis tells about this alternate method they developed for simulating GI effectively with speed. |
|
Read more...
|
|
|
Welcome in this free tutorial for illumination of exterior outdoor with mia phisical sun + sky for maya 8.5. This tutorial will introduce you to techniques for lighting exterior spaces in Maya. For this excercise you will primarily be learning how to manipulate phisical sun and sky in maya. |
|
Read more...
|
|
|