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irradiance map and light cache baking in Vray and maya

baking the gi and light cache in maya and vray video tutorial

This video tutorial explains how to make the irradiance map and the light cache baking in maya and vray. Baking the irradiance map and the light cache it can be very helpful for creating quick animation by reducing the render time of the 80%. In one of mine animations for render one frame was needed 1:10 minutes, after baking the irradiance map and the light cache the render time was reduced to just 0:20 seconds! Rendering our animations using indirect illumination (GI) methods that rely on caching samples are known for producing frames that flicker. This is because the samples of each rendered frame are calculated differently, causing different lighting values per frame. The irradiance map baking stores all the irradiance map within one file and use that for every frame rendered. You can calculate it with the function "Incremental add to current map" in the vray render settings. It will be very helpfull for stop the flicker effect in the animations.

 

baking gi in vray for reduce the flicker in the animations

 

Watch the videotutorial for learn how to baking the irradiance map and the light cache in maya and vray.

 


 

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