This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,

In the video explain one quick way to get all the UVs back inside the upper right UV grid, is to use the planar mapping, cylindrical and mapping function found under Edit Polygons> Texture> planar mapping. View video tutorial to undertake the complete guide to texture map in Maya.

Note: Some of the steps and proceeds may need you are using Autodesk Maya version 8.5 or updated.
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