Got grass? For finish an exterior render project like this usually a realistic grass is a must. But how to do it? In 3d studio max there is a simple shader to make it, in maya the plugin for make the grass is included in maya. Watch this video tutorial to understand how to make photorealistic grass in maya in 3 simple steps.
In this demonstration we go through creating an plane with normalized UV for seeding the Maya fur grass. Am using Maya 2012, but the function are the same since Maya 8.5. It includes: - Making a primitive plane, the fur surface must have good UVs. - Adding some edges with split poligon tool for doing a sidewalk. - delete the central face. - apply the maya fur to the plane. - setup the maya fur: base color, top color, density, scale. - Try a first render test. - Fixing some additional parameters. - Apply some flowers with the visor's flower paint effects. - apply some trees, in the background for complete the scene.
The grass will be light and with poor tile effect:
You will be super satisfied with the Maya Fur grass preset - but yeah, depending on your computer and settings, it can really increase your render time a little bit. There is a way to have thick grass and fast in render. The secrets is not incrase the UV fur samples, but incrase the Density one. And I think the Maya Fur grass looks much better than PaintFX grass.
The second part of this tutorial will show you how to create growing flowers from the maya visor library, the flowers will gradually randomly grow up and will retain their original status when they reach to growing limit. Unfortunately if we using mental ray, it not show the paint effects in render, and we have to convert paint effects to polygons or nurbs surfaces. It will convert with shader and textures.
Other fur parameters:
-Base Color - the color for the bottom
-Tip Color - the color for the top
-Base/Tip Ambient Color
-Density- number of hairs across all surfaces of which description was applied
-it is possible to specify density of individual surfaces by turning off
Fur->Fur Globals->Area Value
-this is the only attribute that cannot be animated
-Length - quite obvious
-Baldness - 1.0 = full - 0.0 = bald
-Inclination of the fur (how much the fur sticks out)
-Polarity of the fur (the angle each hair rotates around the fur normal).
-Base/Tip Opacity (0-1 transparent to opaque)
-Base/Tip Curl (0 - 1 this one is little strange, values below 0.5 curl one direction and above 0.5 curls the other direction)
-Base/Tip Width (in world units)
-Scraggle - deformation scale (0 - 1)
-Scraggle frequency -(0-1) number of deformations along hair
-Scraggle Correlation - (0-1) how the scraggle of each hair relates to each other hair
-Segments - number of segments in each hair
-Attraction - (0-1) the amount of attraction this fur description has towards attractors
People that doing 3d from long time know how hard was to make liquid simulation with an external software like realflow for import it after in maya with plugins for import end relative long operations.
Since maya 2016 a very interesting...
Understanding the constraints in maya can be very helpful when is time to animate something like a car, motocycle, or a drawbrige. Parent Constraints in Maya are relatively simple, but it always does some good to completely understand what is going on under the hood, as there may be times when the Parent Constraint will do things that...
This video tutorial explains how to make the irradiance map and the light cache baking in maya and vray. Baking the irradiance map and the light cache it can be very helpful for creating quick animation by reducing the render time of the 80%. In one of mine animations for render one frame was needed 1:10 minutes,...
In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
In this tutorial Jimmy shows how to create a simple day light setup using V-Ray and Maya. With this videotutorial you will learn how to lighting and setting up a realistic render with vray 2.0 and autodesk maya, also how to use the vray_rect_lights, setting lighting with vray sun and vray sky and using vray physical camera,...
Video Tutorial realtime render in maya part 1
In the part 1of the videotutorial I will explain how to create the shaders for a reflective material such as plastic and a metal such as chrome, brushed metal, and copper gold.
In this part of the this video tutorial...
With this video tutorial you will learn the techniques to create shadows under an object with a photorealistic image in the background (IBL) or HDRI. This technique allows you to get very realistic renders in maya and mental ray because the reflections coming from a picture and not from a monocromatic light. The IBL (HDR) is used mainly...
This videotutorial show how to start to use the helpful displacement shader in maya. The displacement shader is perfect to make a lots of details in one poly surface. The displacement shader is a very good shader for make...
Got grass? For finish an exterior render project like this usually a realistic grass is a must. But how to do it? In 3d studio max there is a simple shader to make it, in maya the plugin for make the grass is included in maya. Watch this video tutorial to...
The Depth of field is the blur that the camera make on the objects (or the distance) that are outside the focus, before or after.
This videotutorial show how to create the depth of field (DOF) in Maya. These are some simple steps to create cool DOF renders:
This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude...
This videotutorial for maya explane how to creating the trees in the general editor/ visor of Autodesk® Maya®.
Paint Effects offers 3D artists a quick and easy way to add complex elements (plants, hair, glows, water mesh, etc.)to a scene.
One of the most difficult effects to achieve in 3d animation is accurate and attractive cloth. From clothes to constraints, cloth is a desirable but not very difficult to simulate. In the following two videotutorials we will create and animate a cloth...
Global Illumination :: and Final Gather in Mental Ray for Maya 8.5 videotutorial. Use GI to add light and colour bleeding to your indoor scene with maya and mental ray.This tutorial introduce the user step by step to mental ray's global illumination and final gather capabilities.
Occlusion map: is generate for showing depth and good effect on your models. Here is a simple tutorial for maya. If you use Maya then it will be very helpful to you. This Video tutorial covers the basics of how to setup the ambient occlusion shader Maya. As with most things in Maya there are probably many different...