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video tutorial how modelling bed pillow with ncloth

As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for archmodels modeller new to nCloth. Download nCloth video tutorial.

 

ncloth video tutorial

 

As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides users step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for archmodels modeller new to nCloth.

Create object with ncloth



    * Any polygon mesh model (open or closed meshes) can be quickly transformed into a Maya nCloth object.
    * Cloth attributes can be manipulated with the Maya Artisan easy-to-use, brush-based interface.
    * Maya nCloth is generated from modeled polygon meshes, a superior method of construction to the standard cloth-panel workflow.

    * Objects can be as stiff, viscous, or flowing, and as tightly or loosely woven as artists desire their fabric to be.
    * Animators can create cloth-on-cloth simulations—such as a cape over a jacket or shirt over pants—with believable influences and collisions.
    * Maya nCloth fabrics can be made to bend, stretch, shear, dent, or even tear.
    * Topology-independent constraints can be used to fit a garment to the contours of a character, influence how the Maya nCloth settles on a character, or control how the Maya nCloth moves during animation. They can also be used to attach buttons, tear cloth, and merge different Maya nCloth objects.

 

 

ncloth video tutorial

 

 

Cloth collisions


    * Artists and technical directors can easily set up and manipulate realistic cloth collision behavior.
    * Collisions can be completely automated, such as passive object collisions, or can be set up to give the artist a high degree of control over properties such as influences, order, and layering.
    * Support for self-collisions means highly realistic results without the self-interpenetration and implosion errors that other cloth systems frequently exhibit.
    * Interpenetration with the collision object is rare—in such instances Maya nCloth quickly recovers and continues the simulation.  

Physics simulation


    * Simulations using force fields result in the type of highly realistic motion that can be difficult to achieve via traditional animation methods.
    * Any of the standard Maya dynamics forces or the integrated Maya Nucleus physics forces can be used to automatically animate Maya nCloth.

Lattice Cloth


    * Deformable plastics and metals can also be created with Maya nCloth.
    * Any supported geometry—whether a closed, sealed volume such as an inner tube or an open one, like an untied balloon—can be given the behavioral properties of an inflatable object, with internal and external pressure.
    * Rigid-body and fluidic effects can be simulated by adjusting cloth values such as stiffness.

 

ncloth video tutorial

 

Directability


    * Artists can shape and influence results toward a manually modeled target (pose) even while the simulation is running.
    * Simulations are cached in the unified caching framework, so multiple simulations can be edited in the Trax timeline and blended together to achieve results not typically possible from a single simulation.

 

ncloth video tutorial

 

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