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Video tutorial Sword modeling

In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.

Download the sword asset for this tutorial: http://autode.sk/1fIeVD7



Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Roughing the Hilt
Section 1 Part 3: Finalizing the Hilt
Section 1 Part 4: Finishing the sword's remaining elements and cleanup. 

 

Video tutorial Sword modeling Section 1 Part 1


In the first part of this section will introduce you to 3D modeling in Maya. Using a simple sword blade as the subject, you'll get acquainted with the basics of polygonal modeling. In Section 1, Paul Kind will walk you through polygonal modeling in Maya by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Part 1 of this section will introduce you to 3D modeling in Maya LT. Using a simple sword blade as the subject, you'll get acquainted with the basics of polygonal modeling.
   

Video tutorial Sword modeling Section 1 Part 2


In the part 2, you'll learn how to model a more complicated part of the sword, the hilt.
In Part 2, you'll learn how to model a more complicated part of the sword, the hilt.
      

Video tutorial Sword modeling Section 1 Part 3


In Part 3, Paul refines the hilt, and introduces "control loops" and smoothing.
In Part 3, Paul refines the hilt, and introduces "control loops" and smoothing.
    

Video tutorial Sword modeling Section 1 Part 4


In the last part of this section, Paul walks you through some tricks for doing final cleanup on your model and texture mapping.
In the last part of this section, Paul walks you through some tricks for doing final cleanup on your model.

 


 

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