This videotutorial show how to start to use the helpful displacement shader in maya. The displacement shader is perfect to make a lots of details in one poly surface. The displacement shader is a very good shader for make wall bricks, faces, floors, or everything it need an immense number of details.
In this demonstration we go through creating displacement maps a…
This video tutorial explains how to make the irradiance map and the light cache baking in maya and vray. Baking the irradiance map and the light cache it can be very helpful for creating quick animation by reducing the render time of the 80%. In one of mine animations for render one frame was needed 1:10 minutes, after baking the irradiance map and the light cac…
Use this texture to make the tests as see in the video tutorial
In this video tutorial for maya I will explain an easy way to create the relief on a polygonal surface using the bump form of mia material, the powerful architectural mental ray shader.
One of the most difficult effects to achieve in 3d animation is accurate and attractive cloth. From clothes to constraints, cloth is a desirable but not very difficult to simulate. In the following two videotutorials we will create and animate a cloth in maya in a few minutes.
Download videotutorial part 1
Download videotutorial part 2
This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Ro…
Going back 5 years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the shadowmap users whereas the term "Refractions" were arousing just a simple question: “Is it possible?”. But today we have state-of-the art rendering engines which are available both as standalone and bundled rendering solutions for major 3d software applications aiding the 3d art…
With this video tutorial you will learn the techniques to create shadows under an object with a photorealistic image in the background (IBL) or HDRI. This technique allows you to get very realistic renders in maya and mental ray because the reflections coming from a picture and not from a monocromatic light. The IBL (HDR) is used mainly for redering cars, or small objects such wa…
The mental ray physical sun and sky shaders are designed to enable physically plausible daylight simulations and very accurate renderings of daylight scenarios.
Welcome in this free video tutorial for illumination of exteriors outdoors with mia phisical sun + sky for maya from 8.5 to 2014…
Occlusion map: is generate for showing depth and good effect on your models. Here is a simple tutorial for maya. If you use Maya then it will be very helpful to you. This Video tutorial covers the basics of how to setup the ambient occlusion shader Maya. As with most things in Maya there are probably many different ways to do this but this method works well for me and is reasonably qui…