One of the innovations implemented in new Maya 2008 is the portal light. The portallight is used in interior lighting, is a shader that connects to a area light for channeling rays of the phisical sun + sky that are lost in our interior scene to go to better illuminate areas not exposed to direct sunlight or skylight. Use the mia_portal_light shader to create a portal light to reduce f…
With this video tutorial you can learn the techniques to create shadows under an object with a photorealistic image in the background (IBL). This technique allows you to get very realistic because reflections from a photo. The IBL is used mainly for redering cars, or small objects such watches, lighters, statues and more. Watch this video tutorial for Maya to learn on a IBL types of…
In this tutorial I explain an easy way to create the relief on a polygonal surface using the bump form of mia material mental ray shader. In this video tutorial i use one of most simply method, create the node linking the miss_set_normal, bump2d, and texture placement. Watch the video tutorial and be able you to create surfaces with relief of every kind in maya.
This video tutorial show how to create the depth of field in Maya. A simply method is create a distance mesaure tool. parent one locator to the camera and one to an object (only for animations) which lies in the center of your focus.
This videotutorial for maya exposes how to creating the trees in the general editor/ visor of Autodesk® Maya®.
Welcome in this free tutorial for illumination of exterior outdoor with mia phisical sun + sky for maya from 8.5 to 2012. This tutorial will introduce you to techniques for lighting exterior spaces in Autodesk Maya. For this excercise you will primarily be learning how to manipulate phisical sun and sky in maya.
Going back a couple of years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the shadowmap users whereas the term "Refractions" were arousing just a simple question: “Is it possible?”. But today we have state-of-the art rendering engines which are available both as standalone and bundled rendering solutions for major 3d software a…
This videotutorial show how to make a lots of details in one poly with the power of the displacement. The displacement shader is a very good shader for make walls, bricks, face, floors, or everything you want. In this demonstration we go through creating displacement maps and rendering them in Maya 2011, but the function are the same since Maya 8.5. It includes: - Ba…
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