Understanding the constraints in maya can be very helpful when is time to animate something like a car, motocycle, or a drawbrige. Parent Constraints in Maya are relatively simple, but it always does some good to completely understand what is going on under the hood, as there may be times when the Parent Constraint will do things that you don’t necessarily want when rigging. As a…
Video Tutorial realtime render in maya part 1
In the part 1of the videotutorial I will explain how to create the shaders for a reflective material such as plastic and a metal such as chrome, brushed metal, and copper gold.
In this part of the this video tutorial for maya, I will explain how to make 4 important…
This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
This video tutorial explains how to make the irradiance map and the light cache baking in maya and vray. Baking the irradiance map and the light cache it can be very helpful for creating quick animation by reducing the render time of the 80%. In one of mine animations for render one frame was needed 1:10 minutes, after baking the irradiance map and the light cac…
In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Ro…
The Depth of field is the blur that the camera make on the objects (or the distance) that are outside the focus, before or after.
This videotutorial show how to create the depth of field (DOF) in Maya. These are some simple steps to create cool DOF renders:
create a distance mesaure…