One of the innovations implemented in new Maya 2008 is the portal light. The portallight is used in interior lighting, is a shader that connects to a area light for channeling rays of the phisical sun + sky that are lost in our interior scene to go to better illuminate areas not exposed to direct sunlight or skylight. Use the mia_portal_light shader to create a portal light to reduce fin…
One of the most difficult effects to achieve in 3d animation is accurate and attractive cloth. From clothes to constraints, cloth is a desirable but not very difficult to simulate. In the following two videotutorials we will create and animate a cloth in maya in a few minutes.
Download videotutorial part 1
Download videotutorial part 2
In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Ro…
The mental ray physical sun and sky shaders are designed to enable physically plausible daylight simulations and very accurate renderings of daylight scenarios.
Welcome in this free video tutorial for illumination of exteriors outdoors with mia phisical sun + sky for maya from 8.5 to 2014…
Going back 5 years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the shadowmap users whereas the term "Refractions" were arousing just a simple question: “Is it possible?”. But today we have state-of-the art rendering engines which are available both as standalone and bundled rendering solutions for major 3d software applications aiding the 3d art…
This videotutorial show step by step how to make a polygonal screw in maya, starting from a primitive helix. The video tutorial will teach you simple operations like extrude, smooth, and bevel, and some advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc.
Those are the results, rendered in mental ray.
In this demonstration we go …
This video tutorial shows step by step various quick modeling techniques including curve extrude, surfaces, poly tube, Smooth, bevel, curve revolve, extrude, and more, to create a polygonal table fan in Autodesk Maya.
Since every step is shown in the video, from an empty scene to a complete object creation, this videotutorial for maya is very suitab…
Understanding the constraints in maya can be very helpful when is time to animate something like a car, motocycle, or a drawbrige. Parent Constraints in Maya are relatively simple, but it always does some good to completely understand what is going on under the hood, as there may be times when the Parent Constraint will do things that you don’t necessarily want when rigging. As a…
This tutorial is meant to educate the user with low knowledge of Maya to generating UV projections, editing UV points, or create UV maps on the sides of a square, and cylindrical object. This tutorial assumes that the user has a fundamental understanding of the texturing Maya interface, has some knowledge of polygonal modeling,
Some pepole don't know that is possible doing the interior illumination only with raytracing, without final gather or global illumination. The most important when we render without final gather or global illumination is illuminate the dark zones, we solve by using same point lights with shadows at 50% and the most helpful mia_exposure_photographic of mental ray. For this video tutorial I…